Turn a 47-blob autotile tilesheet into a fully wired Godot 4 TileSet in one click: terrain set configured (Match Corners and Sides), terrain peering bits set on all 47 tiles, optional full-square collision shapes (physics layer 0). Also supports 16-tile sides-only sheets (Match Sides).Usage: Project > Tools > Blobsmith Autotile Wirer... — pick your tilesheet PNG (tile size and mode are auto-detected from the image), click Generate. A ready-to-paint .tres appears next to the PNG: add a TileMapLayer, set its TileSet, and paint in the Terrains tab.Sheet layout: 8 columns, ascending canonical-mask order (full spec + example sheet in the repo). Need the sheet itself? Blobsmith (https://blobsmith.itch.io/blobsmith) draws the complete 47-tile sheet from 6 base tiles and exports this exact layout; there is a free in-browser version.Verified against Godot 4.7 stable with a headless test suite included in the repo (mask tables, TileSet structure, save/load round-trip, and real TileMapLayer terrain painting).
A Godot editor tool that streamlines the creation of frame-based animations from sprite sheets.
A Camera2D inheriting node that allows for an attached Window node to have it's screen position and size corelate exactly to this node's global_position and camera size.This supports both embedded and native windows, and allows for the screen offsets to be relative to the virtual screen space or the SceneTree.root. This also ensures that the positioning and resizing of the window works both ways, allowing for full use of the native OS's window handles.Due to heavy implementation changes introduced in Godot-Spyglass v2, Godot-Spyglass v2 is not backward compatible with Godot-Spyglass v1. This also means that compatibility with Godot v4.5 is no longer supported.
Card Framework is a lightweight, extensible toolkit for creating 2D card games in the Godot Engine. Whether you're building a classic Solitaire, a TCG (Trading Card Game), or a deck-building roguelike, the Card Framework provides flexible card handling and UI structures to speed up development. Use this framework as a starting point for card-based gameplay in any 2D project.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
DragDrop2D is a simple GDScript framework to allow the player to drag/drop CharacterBody2Ds around.
This is a plugin that lets you use FontAwesome 6 (free) icons in your project.
A tool for lossless compression of sprites with identical regions.Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build.The solution significantly reduces build size when multiple textures with identical areas are used.
Allows you to easily create polygon
Create custom easing curves for tween interpolation.
A collection of plug and play game component to help speed up game development
Composable card and battlefield zones for Godot 4.6: UI-native Zone controls, spatial models, and predictable drag/drop.