Set of tools to use hexagon based tilemap in Godot with A\* pathfinding and cube coordinates system.Features:- A\* pathfinding support- Cube coordinates system- Conversion between different coordinate systems- Both offset axis support (horizontal, vertical)- All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down)- Toolbar actions to fix tilemaps after layout changes- Debug visualization- Embeded documentation
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator 2.0 https://legendaryswordsman2.itch.io/character-generator
QR Code generation either with the `QRCodeRect` node or use the encoding result of the `QRCode` class.For more see https://kenyoni-software.github.io/godot-addons/addons/qr_code/.
Easily add nodes with one line of code.Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D
Allows you to easily create polygon for Polygon2D, CollisionPolygon2D, LightOccluder2D automatically update when parameters are changed.
This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mechanics while leaving the complex logic to this library.
This scene transitioner implifies scene switching in your Godot project, adding polish and visual flair to your game's level changes.
A simple 2d health bar with a damage indicator
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
Easily set up both hurtboxes and hitboxes for any type of 2D game.To use just add the combat collider node to a scene, I suggest under the sprite for better organization, and then use the buttons to modify the colliders. Then to actually make it so that works with the animation use the Animation's call method line to call the start(), end(), and next frame functions of the colliders.For hurtboxes click the Is hitbox button twice to initialize it to the correct color and layer. This uses both layers 2 and 3 for player and enemies respectively.This addon also allows for custom resources to be used to add to hitboxes that can be called with a signal such that when a hurtbox collides with a hitbox the damage and the extra resources get passed onto the signal